A typing roguelike. Your keyboard is the engine.

Every word you type is a move. Chain them, route them, and overload them into a self-firing scoring machine — then watch one perfect keystroke cascade through the whole apparatus. This isn't a typing test. It's a deckbuilder where the deck is your vocabulary and the synergies live in your fingers.


⌨️ Build a scoring engine, one word at a time

  • Type to trigger. Words aren't just typed — they fire. Resources, multipliers, and chain reactions all resolve through what you choose to type and the order you type it in.
  • Relics & enchantments. Stack run-defining relics and word-level enchantments that bend the rules: mark a target, forge alliances between skills, haste the whole line, double-fire on a clean entry.
  • Word packs. Acquire fragments of language between battles and assemble them into combos no two runs share.
  • Roguelike runs. Branching shops, three-card rewards, escalating shifts, and modifier-laden bosses. Push your luck or bank a clean exit.

🧠 Depth that rewards mastery

Loose words score points. Built words score engines. The skill ceiling isn't typing speed — it's reading the board, sequencing your triggers, and spotting the one combo that turns a quota into a landslide. Every relic you pick reshapes how the keyboard plays.

🗂️ A workplace that isn't quite right

You've been hired to process the backlog. The forms are routine. The terminal hums. The paperwork… keeps coming. Beneath the quota counters and the stamp of RECEIVED is a quieter, stranger story about the texts that pass across your desk — and what it means to file them away. The longer your shift runs, the more the edges fray.

No exposition dumps. The unease is in the margins. Read closely.

🔊 Fully generative audio

No music files — every drone, every layer of tension is synthesized live and evolves with your run. The soundtrack is the state of your shift.


Features at a glance

  • Pure-keyboard typing roguelike with deep engine-building
  • Relics, enchantments, and assemblable word packs
  • Branching shops, escalating shifts, modifier bosses
  • Atmospheric bureaucratic-horror framing, told through play
  • Live generative soundtrack — no two runs sound the same
Updated 8 days ago
Published 9 days ago
StatusIn development
PlatformsHTML5
Authormaskhaciba
GenreStrategy
TagsRoguelike, Typing
Average sessionA few seconds
LanguagesEnglish, Chinese (Simplified)
AI DisclosureAI Assisted, Code

Comments

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I was so confused.
You made two games at the start seems similar enough to each other that I thought you copied yourself lmao

lol